This project explored how the traditional printed catalog for bicycles could be redesigned, placing emphasis on comparing the features of the advertised products. Looking towards touchscreen tablets as the medium of this new type of catalog, this project also explored how interaction could help inform and advertise a product to the user.
Client — Academic Project
Duration — 6 weeks
Technology — HTML/CSS/JS, Leaflet.js
Built as an EPUB for viewing on an iPad, this interactive catalog showcases how interactive e-books can be implemented to allow interactivity previously impossible with printed catalogs. The e-book catalog compares three bicycles, allowing the user to view more details of each bike. Users are then able to zoom in on the photographs of the bicycles to view more detail or use the measure tool to determine the size of various parts of the bike. The entire experience is touch-compatible, allowing common gestures such as swiping, panning, and pinch open to zoom.
Catalogs are common printed booklets for advertising, allowing for promotion and comparisons of goods and services. For all products advertised, such as bicycles, being able to easily understand the the unique features and offerings of a specific model is key to effective marketing. This catalog looks to advertise the “product” influence of the marketing mix, specifying specific details of the product offering. By making it possible for the user to easily compare products that may appear similar at first glance ensures the user feels more confident in their decision.
The solution began with exploring what could be possible with a touchscreen device. The catalog strived to be both fun and engaging, yet informative and instructive. The cover page exemplifies this playful feel, where an interactive icon of a bicycle is present. The user can tap and drag on the bicycle wheel to spin the wheel.
The user is then shown an overview of the bicycles discussed in a table of contents page. Here, the user can easily compare the key features of the three bicycles featured.
Selecting a bicycle brings the user to a fullscreen image of the bicycle, with some general information of the bicycle displayed as an overlay in the top-left of the screen. The unique characteristics of this catalog is the full interactivity of the full screen image. Users can pinch open to zoom, tap on dots to learn more information of a certain area of the bike, and even measure the bike in inches by selecting two points to measure between.
An additional challenge was the creation of a measurement tool, allowing for a user to tap on any two points on the bicycle and measure the distance in inches. The solution began with some geometry. By recording the pixel coordinates of the two points, we could then use the distance formula to find the distance between these points. Next, a conversion rate between the onscreen pixels of the image and the real world size of the bicycle was calculated, which could be used to convert from the on-screen pixel to real-world inches for any value. Though not perfect, the measurements were within an inch or two of the bicycle’s actual size.
This project is built on several open-source technologies. A complete list of these are listed below, along with their license information.
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